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Old Jul 14, 2006, 05:03 PM // 17:03   #301
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I also like the new storage. Freed up about 15 slots for me, which is well worth the 50g. Still have several stacks of Cloth and Tanned Hides, but that isn't that big of a deal. Not having to constantly move around my ectos will be very nice. Also, I used to sell a lot of random materials to the merchant due to lack of space, now I can keep them and not loose any space.

For you optomists out there, notice that there is space for one more tab. This isn't the end of their storage upgrades.
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Old Jul 14, 2006, 05:06 PM // 17:06   #302
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I have had a mule that hold stacks of the major materials (cloth, hide, iron) for a while now, but for other stuff that I only have less that 250 of, but still need, this storage is a god send.

If I could get dye storage, that would be fantastic.
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Old Jul 14, 2006, 05:18 PM // 17:18   #303
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50 gold is 50 gold we shouldn't have to pay though. Thats their point..I'll defend it for them even though I gladly paid 50 gold on every character for my storage (50gold is well worth the belt pouch it freed up for me).

Its more about offended on principle. Like if someone told you they'd give you 100 dollars, then when the day came they only pay you 5 dollars...Yea people can say "Just be happy, thats 5 dollars you didn't have before and didn't earn, be happy you got it"...thats right but They shouldn't have promised 100 dollars if they weren't going to deliver in the end, I mean...Own up to your words or don't bother at all.

But on Anet's defense too (I like to play both sides) This was probably just an error on their part, the coders weren't thinking about that FAQ when they coded the representative and just thought "hey..all tabs 50gold, sounds good" and just went with it.

EDIT: on a lighter note, I think Splitting Stacks makes up for any nerfs I can get mad at..thats truly a feature they ddint HAVE to do, and its one thats been suggested for awhile. Good Job Anet on that one.

Last edited by Former Ruling; Jul 14, 2006 at 05:20 PM // 17:20..
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Old Jul 14, 2006, 05:30 PM // 17:30   #304
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I like the new storage, BUT add a dye tab and a couple more slots in storage and ill be even more happy!!!!!!
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Old Jul 14, 2006, 05:33 PM // 17:33   #305
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Have you never said something, but then changed your mind? Plans change and the last minute, that is just the way the world works. 50g is nothing, so it is hardly worth complaining about. If it were 1k, or something, then I could see the conflict, but 50g is pretty much free, just like the 50g you origionally spent per character to set up the storage.

Quote:
Originally Posted by Meo Yeong
I like the new storage, BUT add a dye tab and a couple more slots in storage and ill be even more happy!!!!!!
You do notice that they left enough room to add another tab right? I don't think they are done with the storage updates.
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Old Jul 14, 2006, 05:37 PM // 17:37   #306
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I haven't read all of the posts here so this may or may not have been addressed but, all endgame armor takes more than 250 pcs of at least one type of material to craft but yet we are allocated a space that will only hold 250 of each type of crafting material. My rits Canthan armor took 400 tanned hide squares. Yes the argument can be made that I can hold the remainder elsewhere but doesn't that defeat the purpose of having storage for material and besides, I'm doing that already.

I have been playing Prophecies for about 1 year and I preordered Factions so I have been playing it since it's release and I have yet to get a monsterious eye or fang so those slots are going to stay empty until I get a drop and then I may not keep them because atm I have no desire to purchase any armor that requires them.

It would have been much more preferable if the storage were universal so that I could store whatever I wanted or needed to craft my armor.

Having now ranted, thank you Anet for what you did give us.
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Old Jul 14, 2006, 05:53 PM // 17:53   #307
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BTW, you don;t have to ascend to go to Cantha, just get to Loin's Arch and corss over.
Don't go to Loins Arch. A very scary place!
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Old Jul 14, 2006, 05:54 PM // 17:54   #308
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Quote:
Originally Posted by Badger2
Yes the argument can be made that I can hold the remainder elsewhere but doesn't that defeat the purpose of having storage for material and besides, I'm doing that already.

.

It would have been much more preferable if the storage were universal so that I could store whatever I wanted or needed to craft my armor.

Having now ranted, thank you Anet for what you did give us.
consider that for every dedicated material slot you use it frees up another general stotage slot for anything you want/need

i gained 12 slots
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Old Jul 14, 2006, 05:59 PM // 17:59   #309
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Quote:
Originally Posted by Loviatar
consider that for every dedicated material slot you use it frees up another general stotage slot for anything you want/need
Sure, but consider the case when you have 1000 tanned hide squares and no rare materials. You can move 250 of those tanned hide squares to the material storage. So you're stuck using 3 slots of regular storage for the other 750, while a whole bunch of slots in the material storage remain empty. Not the most efficient way to store things. If they hadn't assigned materials to slots, you could have moved all 1000 of those tanned hide squares into material storage, freeing up 4 slots of regular storage and having empty material storage slots to boot. I don't know what the rationale was behind assigning slots to each material.
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Old Jul 14, 2006, 06:12 PM // 18:12   #310
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Quote:
Originally Posted by felinette
Sure, but consider the case when you have 1000 tanned hide squares and no rare materials. You can move 250 of those tanned hide squares to the material storage. So you're stuck using 3 slots of regular storage for the other 750, while a whole bunch of slots in the material storage remain empty. Not the most efficient way to store things. If they hadn't assigned materials to slots, you could have moved all 1000 of those tanned hide squares into material storage, freeing up 4 slots of regular storage and having empty material storage slots to boot. I don't know what the rationale was behind assigning slots to each material.
Reduced bandwidth.
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Old Jul 14, 2006, 06:14 PM // 18:14   #311
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Originally Posted by Swinging Fists
Reduced bandwidth.
If by "bandwidth" you mean how much they have to store in the database, then yeah. But I'd rather pay for more storage slots, if that's the issue, and get a more flexible system.
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Old Jul 14, 2006, 06:19 PM // 18:19   #312
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Quote:
Originally Posted by felinette
I don't know what the rationale was behind assigning slots to each material.
since they know what each slot in the grid is when something is added/subtracted all they need to update is the quantity of item *X* and not a full description each time.

how much does anybody want to bet that the missing tab is going to be an events/collectables tab and that it will come out just in time for the new extra chapter 3 event items?

wanna bet?

i will be overjoyed (dyes too maybe)?
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Old Jul 14, 2006, 06:20 PM // 18:20   #313
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now all it needs is an armor tab for all the event helms and we're sorted.
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Old Jul 14, 2006, 06:22 PM // 18:22   #314
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Quote:
Originally Posted by Loviatar
since they know what each slot in the grid is when something is added/subtracted all they need to update is the quantity of item *X* and not a full description each time.
Yeah, I know, see my post just before yours. But as I said, if they're that strapped that they can't afford to give us proper storage, I'd be willing to pay for it. Don't get me wrong, I'm glad they've added the tab. It does help a little, but it would have been better if we could store *all* our materials there, and right now we can't.
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Old Jul 14, 2006, 06:23 PM // 18:23   #315
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Originally Posted by WhiteZombie
now all it needs is an armor tab for all the event helms and we're sorted.
dont forget the candy cane items, gingerbread items, exploding gifts, etc, not to mention the different beverages .

event items/collectables cover it nicely especially if you add dyes
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Old Jul 14, 2006, 06:39 PM // 18:39   #316
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I deleted my PvP mule last night. :: happy dance :: I managed to fit all my materials except for the extra cloth I've been hoarding for my Monk's Canthan 15k, all the dye, and the pile of runes I've been holding onto.

And I freed up a slot to either experiment with random PvP chars, or create a new char. I've got all my stuff down to being in storage or taking up less than one bag per char. And I haven't managed that in quite some time.

It might not be perfect, but compared to what it was previously? I'm happy. But then, I'm easy to please I think... Hah I'm "easy"...

-Eli/Kel
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Old Jul 14, 2006, 06:40 PM // 18:40   #317
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Its much easier after you go through the inital set up!
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Old Jul 14, 2006, 06:50 PM // 18:50   #318
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Quote:
Originally Posted by felinette
If by "bandwidth" you mean how much they have to store in the database, then yeah. But I'd rather pay for more storage slots, if that's the issue, and get a more flexible system.
By "bandwidth," I mean the data that is constantly transmitted between the Guild Wars servers and everyone of our computers. The current storage implementation requires only an additional 34 bytes, since only quantities have to be transmitted. General purpose storage would have to also send additional bytes to identify which item is located in which slot, not to mention, the quantity. There are so many combinations of possibilities, that it would require much more than 34 bytes. Multiply that by number of people who are online at any given time. If ANet doesn't pay attention to efficient usages of their available bandwidth, we will all experience slow down to the point the game is no longer playable. Think of it like traffic on the highway. The more people there are on the highway, the slower everyone goes. It doesn't matter if they are coming from a parking lot where there is ample room for parking.

Last edited by Swinging Fists; Jul 14, 2006 at 06:52 PM // 18:52..
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Old Jul 14, 2006, 06:55 PM // 18:55   #319
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Quote:
Originally Posted by Loviatar
dont forget the candy cane items, gingerbread items, exploding gifts, etc, not to mention the different beverages .

event items/collectables cover it nicely especially if you add dyes
Candy: sword, axe, hammer, shield, cane, staff, bow, wand.
Gingerbread: shield, focus.
Helmets: tengu, dragon, santa, antlers, pumpkin.
other: various potions, beverages and present boxes.

At minimum 15 slots used up (if you only collected one of each) - not counting getting helmets/hats for other characters I forget how many beverages and gift boxes etc there were probably a fair few. Maybe I missed something, but you get the idea hehe next stop: event items!
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Old Jul 14, 2006, 07:07 PM // 19:07   #320
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@SwingingFists: But you'll only be looking at and working with one tab at a time, so I'm still not sure what the problem would be. If they'd added a second tab identical to the first, then they wouldn't be transmitting any more data than they do now at any one time. I can see how it saves them database storage, but not bandwidth. Anyway, I'm glad they did it regardless, though having to still store materials in regular storage while many of the slots in materials storage are empty is a bit silly.
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